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In the early Sonic games for the Sega Mega Drive, the time limit the player has to complete each Act is 10 minutes; otherwise they will lose a life. During the Act, the "Time" of the heads-up display (HUD) on the top-left corner of the screen will begin flashing after passing 9 minutes, warning the player there is only one minute remaining. Once 10 minutes (though it actually stops at 9 minutes 59 seconds) is reached, the player will lose a life regardless of any power-ups, including invincibility or even the super transformation, and the Time Over message appears, similar to receiving a Game Over (and consequently plays the same music). After this, the player will restart the Act from the last Star Post, but the timer will reset to 0:00. If the player loses their last life due to a Time Over, the Game Over message will replace the Time Over message.
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While not exactly a Time Over feature, Rings are also used to measure the remaining time the player has until they fail the stage, with them losing a Ring every second and the level once they run out of Rings, similar to super transformation gameplay. This has been a common trope in final boss fights featuring Super States, as well as in a few Bonus and Special Stages in 2D titles, such as in Sonic Mania. On a similar note, the Special Stages in Sonic the Hedgehog (8-bit), in Sonic the Hedgehog CD, in Sonic Heroes, and in Sonic the Hedgehog 4: Episode I; as well as the Mini-Games from Sonic Advance 3 all have Time Overs, though in many of these, a small fraction of time can be regained through items such as UFOs and Time Bonuses.
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Both Eggman's Tower and the Death Egg's Hangar, the final stages of SegaSonic the Hedgehog and Sonic the Fighters respectively, are required to be beaten in a short amount of time to win; failing to do so results in permadeath and the player being sent back to the beginning of the game regardless of lives.
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Since Sonic Adventure, the Time Over has become non-existent in 3D games, although there are a few exceptions. Examples listed below:
Time Over, also known as Time Up or Time Out, is a subject that appears in the Sonic the Hedgehog series. It refers to the gameplay mechanic in which the player has exceeded the available in-game time limit to complete a task. If this happens, they will receive a punishment, which, in most cases, and rather infamously, involves losing a life. In most games after the 16-bit era, Time Over has become an option that can be deactivated or is otherwise completely removed.
Aside from its function in the early 2D appearances, features that have the same role as Time Over are also commonly featured in extra modes such as missions and certain levels and boss fights, where exceeding the given time will force the player to reset the stage. In many of these challenges though, the player can be given extra time through different means.
Although Sonic Forces does not feature a life system at all, it also made use of the Time Over mechanic. Each stage in the game has a 60-minute time limit, which the clock will begin flashing at 59 minutes and 30 seconds. When a Time Over occurs, the game will end and the player will be returned to the World Map. Sonic Superstars also uses the same mechanic as Sonic Forces, except when Time Over occurs, the player is given options to either return to the World Map or Retry. If the latter is selected, the player restarts the stage with the Timer resets.
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Games such as Sonic Jam, the Sonic Advance series, both Sonic Rush titles, the Nintendo DS version of Sonic Colors, the Nintendo 3DS version of Sonic Generations, and Sonic Mania all have the Time Over feature, which works the same as in the original Mega Drive games. However, it can be disabled in the titles' respective Options menus, meaning they will not get punished should they exceed the 9:59 time limit in any stage.
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In the Wii version of Sonic Colors, and the remaster Sonic Colors: Ultimate, a similar mechanic appears. When enough time has passed, the text "Time Over" will be written in red font underneath the score tally. Though the player will not lose any tries, they will no longer be able to gather more points, no matter what they do, reducing the chance they get an S-Rank at the end of the Act. This effect is present until the Act is finished or restarted, or the player goes back to the World Map.
In Sonic Battle, a feature similar to the Time Over is featured in Battle Mode. Here, the player can put a time limit in the battle they are about to play, which will be displayed on the top right of the screen. Once said time runs out in the fight itself, it will end and the characters will be scored for the amount of KOs they managed to land on their opponents. In Story Mode, the mechanic is also present, albeit with different functions. For example, at one point in Rouge's Episode, Emerl has to spend a certain amount of time without getting attacked by the bat, otherwise the player will fail the mission. In Sonic the Fighters, there is a time limit for every battle; if it reaches zero, the fight will end and the victory will be given to the player with the most health.
Sonic Lost World features the time limit on normal Zones of the game. In the Wii U version and PC version, the timer will count down to zero instead of the standard stopwatch timer (each Zone has its own timer). The stopwatch timer has been kept in Nintendo 3DS version of the game, similar to other Sonic games. Getting a Time Over on the Nintendo 3DS version will cause the words "Time's Up" to appear, resetting the timer back to its full amount, depending on the Zone. When the player completes the stage if they got a Time Over, the best record for the player's time will not be written, as it will be blank.
In the two-player mode of Sonic the Hedgehog 2, if one of the players reaches the Goal Post first, the other player must also need to reach the signpost within 61 seconds. When 12 seconds are remaining, the drowning music will begin playing in the background until the player runs out of time. If that player fails to reach the end of the level in time, the Time Over appears.
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