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Our interactive, in-game, AI tutor learns allows misunderstandings to be quickly clarified, simply by asking questions out loud. The AI tutor learns from every play of the game: adapting to support each individual student’s specific needs.
We use virtual reality and adaptive AI to transform traditional learning methods into fully immersive, interactive experiences.
BrainManVR will soon be contributing to a scientific study of mindfulness mediation in virtual reality in collaboration with Northeastern University and University College London.
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“I like how it made me grasp the consent of ratio quickly It was entertaining and mixed virtual reality into an educational situation, showing how useful ratio is IRL“
Founded by Dr Richard “Jack” Lewis, a neuroscientist, author, TV presenter and keynote speaker. Brain Man VR bakes in the latest neuroscience research into every game. Pizza Maths is designed to ensure that all the concepts learned via gaming is later activated when it matters the most - in the exam hall.
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Empowering teens to excel in GCSE Maths by running a pizza business in VR. Students use maths concepts in real-life contexts, making learning more relevant and effective.
Learning maths in VR enables teenagers to fully focus their attention and the interactive gamification enables them to get into a “flow state” more easily.
CTO Joel Elwar, is a full stack developer and veteran of Virtual Reality development, having built exceptional medical simulation technology in the ophthalmology and robotic surgery spaces.
“Quite realistic in the sense everything you have to do is something you would do if you were actually running a pizza business.“
Knowledge is integrated across multiple topics, e.g. representing topping proportions as ratios, fractions, decimals, percentages and degrees of an angle, to improve overall mathematical understanding and speed of execution.
Brain Man VR is doing user testing for Pizza Math at Digital Catapult (near Euston and King’s Cross tubes / trains) on Wed 28th Aug 2024
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This is what drives the neuroplasticity that improves performance through regular, intensive, long term training of specific brain pathways.
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“It is very interactive. It adds math in a fun way, allowing people to revise for longer periods of time without getting bored.“
This approach makes tough maths topics easier to understand by embedding it in a more relatable, real life context i.e. running a pizza restaurant.
“It's way more fun than just doing normal maths. I like how you can throw the pizza and I like how there are different levels so you can warm up“
PRESENCE has a very particular meaning in virtual reality. It describes the feeling of being completely immersed within the VR environment alongside other people. This combination of ‘place’ and ‘plausibility’ illusions makes social interactions in VR feel so very real.
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CSO Alex Papaioannou has several years of start up experience, spent five years in private banking (UBS) and his deep experience as an immersive theatre producer enables him to make an impact on the VR game design.
Getting into “flow” means they can stick at it for longer, so teens clock up more repetitions which, in turn, drives neuroplastic changes in specific brain pathways that support execution of core mathematical cognitive abilities.
Virtual Reality is an effective method of pain relief for children and adults while undergoing painful medical procedures.
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By keeping students in the "Goldilocks Zone" — where tasks are neither too easy nor too hard — we ensure the user stays in flow, which means they can stick at it for longer, clocking up more repetitions.
Pizza Maths VR covers a wide range of GCSE-syllabus maths topics in the context of running a pizza restaurant. This relatable and practical approach helps students understand:
BrainMan VR makes fun, interactive maths games in Virtual Reality, making core GCSE maths topics easy-to-grasp, enjoyable and relevant to real life.
1259 Lynn Lane P.O. Box 683 Idabel, Ok 74745 Toll-Free: 1-800-256-2077 Phone: 580-286-7580 FAX: 580-286-7762 sales@courseyenterprises.com