Severability, Cal. Code Regs. tit. 17 § 95108 - 95108
quest "elimination conditioning" kill player with DVL-10 on interchange didnt worked. been tried with both version of DVL, not a single kill registered.
Hi, I seem to have an issue with having both these and the Goblin Kings quest to show up. I've got VCQL in (I believe) the correct spot, and extracted both the quest pack and the Goblin King mod into the correct spots, but I still can't see the quests. The server launcher will also give me an error saying the .json doesn't exist. Any advice?
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SPTbus
I have absolutely no idea how they were translated. The file was given to me by djanbolt. Is there an issue with the Russian locales?
We've hopefully identified the quest that was doing this. Thank you for reporting. The latest version should fix this issue.
SPTBuchanan Bus Station
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In the respective JSON files there is a "name" value for each quest. You can change this value to whatever you like and add something like [Mod] to the front of the name if you want to.
Kill PMCs on Labs with the SVD is not counting kills. Is there a detail for this task missing? Specific attachment or something?
Traps is only required for version 1.0 of this mod. Did you download the correct one? And yeah, I've only got English and Russian translations as of the latest version but you can just copy the locale from 'en' to another language if you can understand both.
SPTtickets
Haha, fair enough. I had a quick look and they translate back over okay, obviously I can't check them in Russian because I don't speak it. I'm gonna be honest and say that this is probably just my shitty description writing. Probably 'cringe' from the start.
If you haven't already gotten an answer to this, you would need to ask in the discord. I don't really touch adding quests to modded traders, just to vanilla ones. It COULD be as easy as setting the traderid to theirs, which would typically be in a base.json file - "_id": "cat". But there may also be some other quest stuff I've seen that the modded trader would need to initialize for quest support.
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Hey! Espionage Part 2 does not complete when entering the room. I have been through every room in both dorms buildings and don't complete the subtask. I had this issue with GoblinKing mod, but was able to fix it by moving a BepInEx plugin into the proper folder. Any suggestions? All the kill tasks and turn in tasks work just fine.
Hey i really love the Quest additions. Would be nice if there would be more handover x of x items quests found in raid, i enjoy those the most ngl. Mabye there is a chance to work on a few?
SPTScotRail
ah, well thats probably why people are having problems with this. Add a link to VCL so they actually see it lol (and most people dont know what a random abbreviation means)
Its the exact same content, so as long as you remove it from Trap's so they arent both loaded it will be fine. However you dont need to update to this for 3.3.0 as I haven't changed or added any of the quests.
I have Old Friends from Jaeger. There is no Dialogue to place the Intelligence folder. It doesn´t work when i place the folder in one of the 4 crates.
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Then you have installed it wrong. Move the file 'user' inside of the mod files into your SPT folder. Also you need VCQL installed prior for this to work. It is not a standalone mod.
LostSPTcard
This is a bug in the quest definition. You have to adjust an entry in mods\Virtual's Custom Quest Loader\database\quests\VCQM.json.
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Just double checked the download folder and she's still in there, I'd just reinstall and make sure to follow the install procedure.
Quest Cardiac Arrest returns the error message "Quest Handover Error: condition not found or incorrect value. qid , condition." when turning in the tarcola cans
SPTBus Map
> Download the file and drag 'user' to your SPT-AKI install. The files will then be placed in their needed locations within VCQL.
The issue for this one isn't the guns, it's because the location is set to Customs instead of Interchange. I've updated the file and you can just replace if you'd like, or you can just hotfix it by searching for the Close and Personal part 2 quest in VCQ_MASTERY_1 and changing the location from 'customs' to 'interchange'. Thanks for the heads up, hope this didn't cause too much of a headache lol.
The Zone ID's that I used were backwards, so I believe although it says ZB-014 it's actually ZB-016, so hopefully that one works.
As I said, if you want to use the German translation I send you. I have translated all the quests in German. Also everything works.
To chime in on this: I also enjoy search/scavenge quests. If they are some unusual items you usually disregard, even better.
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I use your's quests with Trap's mod. Will it have an effect on the profile when we switch to it? I don't think it will pass until I update the quests, but if we're sure it's okay, things might change.
Basically, you just take the English variant of the locales file that is given in the download and change the right side text of each value into the Russian one.
{ "_parent": "Location", "_props": { "target": [ "Laboratory" ], "id": "VCQM_9_AFF_0_2" }}
A custom set of 40 quests that range in difficulty to vary the playthrough of Tarkov just a little bit more. The quests are relatively lore-friendly and are split into 2 packs. Pack 1 is an addition to the game's current set of lore-based quests and appears just as new content (A new player wouldn't be able to tell they aren't the base game content). Pack 2 is a mastery set that requires the player to move through different levels of elimination quests with various weapons and yield some worthy rewards. Both can be tweaked by the player or disabled entirely (just remove the .json file for that pack if you don't want it).
Sorry for the late reply. This pack is actually already translated on oddba. In saying that though, you can do what you like, I don't mind :).
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edit: I have now tried both vectors and neither work however I do have some mods that may be conflicting. ill see if I can resolve it by deleting them.
Now you can differentiate custom quests from vanilla quests thanks to the new default_quest_name_prefix option in config/config.json file
SPTservices
?? If you are referring to THIS mod, no it does not come with a package because it is not a server mod itself. It is loaded INTO VCQL and doesn't require one. If VCQL doesn't have a package then let me know, or if it came downloaded from another mod I can't help that unfortunately.
I have therefore translated the language file to German. If you want to add this file to the mod then I'll send you the gladly, if more are planned I can also translate them. Otherwise I use the for me. Will the aucuh not upload or send further without permission.
SPTtracking
I do plan on a load more however, I spent a significant amount of time making the loader since Trap's mod only had so many features and I wanted a large variety of quests (in saying that I also wanted custom images). I'm looking at a quick balance update for the rewards and then will be onto new quests, releasing them 20 at a time hopefully.
@Virtual are you planning on adding more quests in the future? I would love to see more added as I'm not far from finishing them
quest "send 'em back" eliminate 10 raiders on the laboratory didn't worked, i've kill more than 10 and the quest didnt increase even single kill.
Just so you are aware, the quest close and personal: part 2 does not specify whether the player is to use a 9mm or a .45 vector. I obviously found out I was using the wrong one but it would be a good touch to change it to specify. great mod btw. much thanks for the time you put into it! thx.
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This definitely sounds like an installation issue. I'd probably reinstall both (shouldn't hurt your game) and ensure you put everything where it should be. VCQL should be installed first into the mods folder and the relevant Goblin King files into it (is just a few jsons). I would grab a new download because I'm not sure how the package has any issues since I have tested all current uploads.
The bug was sitting in front of the screen. I had the Version in use where i fixed the Tar Cola Quest. Sorry for the false alert. =)
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yes. looks like um..cringe. why did the skier speak differently it's like he's 50 years old and he doesn't understand anything about smuggling
I figured it out......im just an idiot and there was an extra root folder, so the server launcher wasnt picking up the correct location. I got it working though, thanks for the reply, and awesome mod!
Hi, Love the mod but I think I'm getting a task tab bug from it, also a quest called "Factory Cleaning II" has shown up as active, as soon as I remove the mod the game is behaving normally again. [MODDED] Task Tab Bug